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3D Work

isometricroom.png

(2023)

A room I modeled and textured to practice my 3D modeling skills. 

Blender

(2023)

A room I modeled and filled with assets to create a realistic look. The lights were modeled by me and the carpet was created by me (using a free to use image).

- the chair, table, and window assets are from Poliigon -

Blender

lighting1.png
donuts_edited.jpg

(2023)

A project to play with texture painting, utilizing nodes, and sculpting tools.

- the donuts and plate are the only assets modeled by me, other textures and assets are from Poliigon-

Blender

(2023) Cleveland Buildings

Utilizing and reworking the mesh of premade 3D models from SketchFab, experimenting with MASH tool in Maya to assemble different layouts, showcasing Cleveland's skyline.

downview1.2.jpg
downview3.jpg

(2022)

A project inspired by 60's conversation pits and 70's music, overall challenging myself to texture and model different items, experimenting with volumetric lighting.

MAYA, Substance Painter

(2021)

Starting with a pre-existing simple head sculpt, I resculpted the mesh, utilizing Mudbox to create a wicked witch.

MAYA, Mudbox

WitchRenderv.04.jpg
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