3D Work

(2023)
A room I modeled and textured to practice my 3D modeling skills.
Blender
(2023)
A room I modeled and filled with assets to create a realistic look. The lights were modeled by me and the carpet was created by me (using a free to use image).
- the chair, table, and window assets are from Poliigon -
Blender


(2023)
A project to play with texture painting, utilizing nodes, and sculpting tools.
- the donuts and plate are the only assets modeled by me, other textures and assets are from Poliigon-
Blender
(2023) Cleveland Buildings
Utilizing and reworking the mesh of premade 3D models from SketchFab, experimenting with MASH tool in Maya to assemble different layouts, showcasing Cleveland's skyline.




(2022)
A project inspired by 60's conversation pits and 70's music, overall challenging myself to texture and model different items, experimenting with volumetric lighting.
MAYA, Substance Painter
(2021)
Starting with a pre-existing simple head sculpt, I resculpted the mesh, utilizing Mudbox to create a wicked witch.
MAYA, Mudbox

